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Super Nintendo (SNES) Controller

It is just me who create assets just to relax? Well, this was another one that I did over a few hours during the weekend. The model was done in Maya, it took me about 4 hours to finish it; texturing and uv was done in Substance Painter and took me about 1 hour to finish it. The renders was done inside of Substance (Iray render). I tried to make it real as possible using the classic design as reference. I might one day come back to this project and model the console as well, let's see! Ether way it was definably another fun and nostalgic project.

SketchFab Version - Free to download!

Model rendered with Iray inside of Substance Painter.

Model rendered with Iray inside of Substance Painter.

Albedo and Roughness textures.

Albedo and Roughness textures.

Timelapse of the texturing process.

This was a scan that me and my partner (Mick Abela thank youu!) did using a fake snes controller that we have. The scan was not great, but was helpful to start.

This was a scan that me and my partner (Mick Abela thank youu!) did using a fake snes controller that we have. The scan was not great, but was helpful to start.

In total was 142 images take it. Next time I will try to spend more time on RealityCapture to make the scan a bit better.

In total was 142 images take it. Next time I will try to spend more time on RealityCapture to make the scan a bit better.

Some of the main references that I used.

Some of the main references that I used.