This is one of my fist attempts to create a realistic character using a real time render engine. And I have to say that I was quite impressive with the quality that I was able to achieve with the new features of the Unreal Engine. Everything was done in about one week using only my spare time.
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The main goal of this exercise was to improve the original asset using a VFX workflow, not caring much about performance but focusing on the final render quality. I mainly work on the Lookdev and Light on this project, but I also did a bit of textures, modelling and grooming, my focus was on the skin and eye shader. In this page you can find a little bit of how was my process to finish this very fun project.
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For the next project I want to focus more on the skin sculpt and hair! So, stay tune for more in the future!
Darth Rey UE4 Human Skin R&D Project