This one was another fun side project that I decided to do it to mainly practice hard surface modelling and texturing. The initial goal was also to finish in UE5, but unfortunately I did not reach the quality that I was hoping for (the global illumination in Unreal is just not that good yet), so I end up finishing in Maya using Arnold. Texture was done in Substance Painter and the UV on ZBrush with Maya. I hope you guys like it! In this page I also tried to documented the process as much as possible, hope you guys find it useful!
The modeling and uv stage took about 15 hours, working on weekends and on my spare time.
Back Module SketchFab version.