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Desert Timelapse UE4 / Megascan Project

This scene was assemble for a course called "Introduction to VFX in Unreal" that I created for Unhide School. During the course I share how I managed to create this environment only using Unreal and the Megacan asset library.
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Link for the course if you want to check it out: https://www.unhideschool.com/view-all/2428/introduo-de-vfx-no-unreal (English subtitles will be added in the near future, for now it is all in Portuguese)
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For this environment it took me about 4 hours to finish it, from the placement of the first asset until the final render. Everything was done in Unreal 4 (UE4), in total I use only 24 different assets, all of them from the Quixel Megascan library. The goal was to create a simple but realistic environment where even junior artists could re create it by themselves.

Render Passes and Optimisation Checks

Render Passes and Optimisation Checks

Assets from the Megascan library that was used

Assets from the Megascan library that was used

Main references

Main references

Other angles

Other angles