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UE5 Living Room

Hey everyone! I'm excited to share today my latest personal project done in Unreal 5.1!
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This project is a spin-off of a larger one that Mick and I have been working on for the last few years - a live-action short film called "Sim" which has a lot of digital environments. My initial plan was to use Maya/Arnold to finish it, but now I have the confidence that the digital set extensions will look much better in Unreal. Not only because of the photorealism quality, but also because it is so much easier to manage the project than Maya. Plus, the assets available at Epic's Marketplace also helped to build the scene better.
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I use this personal project basically to practice my photorealistic interior lighting skills and to make sure I could reach the same quality that I was getting with Arnold before fully migrating the short-film project into Unreal. A lot of the props in the scene are free ones from Sketchfab and Epic's Marketplace. But for a few of them I had to do an extra texture pass in Substance Painter. If I had to model everything myself, it would have taken months to finish it. Check out the page for the full credits and links of all third-party assets that I use.
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Of course I would like to stay with this personal project for a lot more weeks. There are a few issues and bugs that I did not have time to fix, but I need to move on to other things. I learned a lot doing this exercise, I'm sure the next one will look much better!
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Overall I was responsible for all the scene assembly; character poses; lookdev and lighting. I also create most of the assets, such as the walls, window, most of the furniture, and also a few of the props. I would also like to thank Mick Abela for all the advice and suggestions about the cinematography, Composition and Colours of the scene.
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Hope you guys like it! Until the next one! :D

UE5 Living Room Presentation

UE Living Room in the Epic's Spolight of the week \o/

Night Light Setup Presentation

Sunset Light Setup Presentation

Sunny Light Setup Presentation

Unreal Scene Breakdown Video

High Resolution Frame at Night

High Resolution Frame at Night

High Resolution Frame at Sunset

High Resolution Frame at Sunset

High Resolution Frame at Sunny

High Resolution Frame at Sunny

Passes

Passes

High Resolution Frame at Night

High Resolution Frame at Night

High Resolution Frame at Sunset

High Resolution Frame at Sunset

High Resolution Frame at Sunny

High Resolution Frame at Sunny

Passes

Passes

High Resolution Frame at Night

High Resolution Frame at Night

High Resolution Frame at Sunset

High Resolution Frame at Sunset

High Resolution Frame at Sunny

High Resolution Frame at Sunny

Passes

Passes

High Resolution Frame at Night

High Resolution Frame at Night

High Resolution Frame at Sunset

High Resolution Frame at Sunset

High Resolution Frame at Sunny

High Resolution Frame at Sunny

Passes

Passes

High Resolution Frame at Night

High Resolution Frame at Night

High Resolution Frame at Sunset

High Resolution Frame at Sunset

High Resolution Frame at Sunny

High Resolution Frame at Sunny

Passes

Passes

High Resolution Frame at Night

High Resolution Frame at Night

High Resolution Frame at Sunny

High Resolution Frame at Sunny

High Resolution Frame at Sunny

High Resolution Frame at Sunny

Passes

Passes

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room

Extra Angle of the Room (and the cat! :D)

Extra Angle of the Room (and the cat! :D)

Maya/Xgen version of the cat grooming. I didn't manage to copy the colours correctly, need to study a big more to get a better result in the future. The model and textures is from Radik Bilalov.

Maya/Xgen version of the cat grooming. I didn't manage to copy the colours correctly, need to study a big more to get a better result in the future. The model and textures is from Radik Bilalov.

Screenshot from the Substance project for the walls, 16UDIMS in total.

Screenshot from the Substance project for the walls, 16UDIMS in total.

This was one of the assets that I made for the scene. You can download it for free at my Sketchfab page.

Movie Render Queue Settings

Movie Render Queue Settings

Full Credits of all the third-party assets that I use.

Full Credits of all the third-party assets that I use.