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"Leaving" Unreal Challenge

This project was done for the Better Light Than Never Unreal Challenge that Epic did on June of 2022. I decide to embrace this challenge for me to improve my cinematography skills. I tried to make something simple enough that I could finish during my spare during between work.

The train was a old asset that I made last year. For this challenge I import it into Unreal, with all the UDIMS, and re create the lookdev and the light. The outside track was made during the challenge, the trees are from Megascan. I also use a few Megascan assets in the track for things like power boxes that we see on those train tracks.

For the camera I used the Virtual Camera Rig that me and my partner, Mick Abela, are developing. This was the first time that we was used, it end up being a very good test drive!

Flying Over the Environment

Flying Over the Environment

High Resolution Screenshot from a different angles of the Train

High Resolution Screenshot from a different angles of the Train

High Resolution Screenshot from a different angles of the Train (Albedo Pass)

High Resolution Screenshot from a different angles of the Train (Albedo Pass)

High Resolution Screenshot from a different angles of the Train

High Resolution Screenshot from a different angles of the Train

High Resolution Screenshot from a different angles of the Train (Albedo Pass)

High Resolution Screenshot from a different angles of the Train (Albedo Pass)

High Resolution Screenshot from a different angles of the Train (Nanite Pass)

High Resolution Screenshot from a different angles of the Train (Nanite Pass)

High Resolution Screenshot from a different angles of the Train

High Resolution Screenshot from a different angles of the Train

High Resolution Screenshot from a different angles of the Train (Albedo Pass)

High Resolution Screenshot from a different angles of the Train (Albedo Pass)

High Resolution Screenshot from a different angles of the Train (Nanite Pass)

High Resolution Screenshot from a different angles of the Train (Nanite Pass)

High Resolution Screenshot from a different angles of the Train (Shader Complexity Pass)

High Resolution Screenshot from a different angles of the Train (Shader Complexity Pass)

High Resolution Screenshot from the Track/Trees

High Resolution Screenshot from the Track/Trees

High Resolution Screenshot from the Track/Trees (Albedo Pass)

High Resolution Screenshot from the Track/Trees (Albedo Pass)

High Resolution Screenshot from the Track/Trees.

High Resolution Screenshot from the Track/Trees.