This one was another fun side project that I decided to do it to mainly practice hard surface modelling and texturing. The initial goal was to use this environment for the pwnisher's Moving Meditations challenge, but unfortunately I did not had time to finish in time. Textures was done in Substance Painter; the UV on ZBrush with Maya; and the Lookdev and Light done in Unreal with Path Tracing.
.
I also have this other page with more details of how was the process to create this environment: https://www.artstation.com/artwork/mzqDqe