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Postviz Unreal 5 Forest

Small environment that I did over the weekend. It took me about 4 hours to assembly the scene, from the first asset to final render. Used Unreal 5 with megascan assets. My plan was to do much more, but I ran out of free time. I would not call this "final pixel" quality, but more a postViz quality level.
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The Star Wars Speeder Bike I downloaded from Skechfab: https://skfb.ly/opArz // And the Scout Trooper as well: https://skfb.ly/SCrX // The animation was from Mixamo.

Some of the expirations and references that I used.

Some of the expirations and references that I used.

Kitbashing Process in Unreal using Megascans assets